Bionicle Dictionary
A
Aero Slicers
Bladed tools carried by Toa Matau.
Ahkmou
Po-Matoran carver in Metru Nui who knew the location of a
Great Disk. He attempted to betray the city. Later sold infected
kolhii balls on the island of Mata Nui.
Air Katana
Lewa Nuva's tools, which allow him to soar on air currents.
Akaku
The Great Mask of X-Ray Vision.
Akaku Nuva
The more powerful Great Mask of X-Ray Vision worn by the Toa Nuva.
Akamai
One of the two Toa Kaita, a more powerful Toa created by the
joining of Tahu, Pohatu and Onua.
Akamai
wears the Kanohi Aki, the Gold Mask of Valor.
Akamai Nuva
The mighty Toa Kaita Nuva formed from the joining of Tahu Nuva,
Pohatu Nuva and Onua Nuva.
Aki
The Gold Mask of Valor, worn by the Toa Kaita Akamai.
Amaja Circle
A circular pit of sand at the Kini-Nui where legends are told
with sacred stones.
Amana Volo Sphere
A powerful globe of energy that can restore health and boost
strength.
Aqua Axes
Gali Nuva's tools, which double as fins for greater underwater
speed.
B
Bahrag
The twin Bohrok queens, Cahdok and Gahdok, each possessing all
the powers of the Bohrok.
BIONICLE
The legend of Mata Nui and the quest of the Toa.
Brakas
A mischievous monkey-like creature.
Bordakh
Ga-Metru Vahki who carry Staffs of Loyalty.
Bohrok
An insect-like swarm that seeks to devastate Mata Nui.
Bohrok Kaita
Two immense and powerful Bohrok, each created from three members
of the swarm.
Bohrok Va
Scouts and couriers that transport new krana to the Bohrok.
Bohrok Va Kaita
A pair of messengers for the Bohrok swarm, each created from
three Bohrok Va.
Boxor
A defense vehicle created by the Matoran to protect their
villages from the Bohrok swarms.
Bula
A berry known for its restorative properties.
C
Cahdok
One of the Bahrag, twin queens of the Bohrok swarms.
Capsules
Small ball capsules which the Matoran get stored in when
under Makutas spell.
Climbing Claws
Pohatu Nuva's tools, which combine to form the mighty Kodan ball.
Charred Jungle
A forest of burned trees near Ta-Koro.
Chutes
The Metru Nui chute system is the major means of
transport for Matoran. It consists of miles and miles of
transparent tubes, consisting of liquid protodermis held in place
by a magnetic field and supported by braces. The protodermis
inside moves at high speed, propelling riders to their
destinations quickly. Chute stations can be found in every metru.
The flow and speed of the chutes is controlled in Le-Metru, and
Le-Matoran are also responsible for any new chute construction or
any repairs needed to the system. Chutes are used to move both
passengers and cargo.
Chute Lurker
One of the most dangerous creatures in Metru Nui, Chute
Lurkers are fortunately quite rare. They are omnivorous and their
preferred hunting ground is inside chutes. These creatures are
capable of breathing liquid protodermis and although they can
breathe air as well, they prefer to avoid being outside the
chutes any more than they have to be. Chute spiders hunt by
locking themselves into place in a chute with their arms, then
waiting for objects, other Rahi, and even Matoran to come
speeding towards them. Once caught by a Chute Lurker, there is
rarely any escape unless aided by a Matoran or a Vahki.
Coliseum
The tallest building in Metru Nui .The Coliseum sits
squarely in the center of the city at the point where all six
metru meet. It is well known as a sports arena, but it is also
home to Turaga Dumes chambers, large storage areas, and the
citys power plant. The Coliseum is the site of all city-wide
assemblies, including Matoran naming ceremonies and grand akilini
tournaments. Different types of Vahki take turns guarding the
Coliseum. Currently, Vahki Zadakh and Vahki Rorzakh have been
sharing duties there.
Coliseum Comet
A popular ball used in the sport of Koli.
Colony Drone
These generally harmless creatures serve an important
role in the Visorak world. The various species of Visorak feed of
energy of the colony drone spinners. Making them essential to the
survival of the Horde. The Visorak bring large groups of drones
with them when travelling to a new land. Keeping them penned up
under guard for use as needed.
Copper Mask of Victory
A ceremonial mask awarded to the champion in village
games.
Crystal spikes
Tools carried by Toa Nuju.
D
Daikau
A carnivorous plant.
Dark Hunters
Mysterious and powerful beings who appear to work as mercenaries.
Nidhiki and Krekka are both Dark Hunters.
Dark Hunters Prison
This small group of cells sits at the border of Po-Metru
and Onu-Metru, near the Canyon of Unending Whispers. It was built
recently in secret, and is the only prison in the entire city.
Guarded by Vahki and surrounded by a sea of soft sand, the Dark
Hunters consider it to be escape-proof.
Disk
A defensive tool used by Matoran to repel dangerous Rahi.
Disk launcher
Tool carried by Toa Vakama, which doubles as a rocket pack.
Dragon Lizard
Another name for the Hikaki.
Drifts
The icy snowfields of Mount Ihu.
Dume
Turaga of Fire, elder of the city of Metru Nui. Dume has been the
Turaga of Metru Nui for as long as anyone can remember. He has
always been a wise and fair leader. Lately, though, he has
expressed concern that a great cataclysm was coming to the city
for which he must prepare. He has asked Vakama to make a Great
Mask of Time, and has been spending more and more of his days
closeted inside his chamber in the Great Coliseum.
E
Earthshock drills
Tools carried by Toa Whenua.
Ehrye
Matoran courier in Metru Nui who knew the location of a Great
Disk.
Ensign
A badge bearing the volcanic emblem of the Ta-Koro Guard.
Exo-Toa
Six ancient and powerful suits of armor that lie hidden deep
beneath the surface of Mata Nui.
F
Firelfyers
Insects native to Ta-Metru known for their burning stings.
Fau Swamp
The murky swamp that lies beneath the trees of Le-Wahi.
Fikou
A tree spider of the Le-Wahi jungle.
Firestaff
Vakama's ancient staff and badge of office.
Fork-Shaped Staff
Nokama's badge of office, fashioned from the bones of a Makuta-fish.
Fusa
A kangaroo-like creature.
G
Gahdok
One of the Bahrag, twin queens of the Bohrok swarms.
Gahlok
The Bohrok swarm of Water.
Gahlok Va
The Bohrok scouts of Water.
Gali
The Toa of Water.
Gali Nuva
The Toa Nuva of Water, who carries a pair of aqua axes.
Gate Guardians
All one ever sees of a Gate Guardian is a relatively
small creature, ranging from 45 to 162 cm tall. Try to approach
one, though, and long before you reach it, you will be batted
aside, although the Guardian never seems to touch you. The reason
for this is that the true Gate Guardian is roughly two or three
times the size of the one that is seen - it projects an image of
a smaller version of itself while keeping its true self
invisible, as a trap for the unwary. The small version mimics the
actions of the larger, unseen Guardian. Enemies often exhaust
themselves trying to bring down the small Guardian they see,
never knowing that their true opponent is hidden from them. Gate
Guardians are followers of the Visorak, used as sentries at sites
that are important but not so vital that an Elite Visorak is
required.
Ga-Kini
The temple of Gali.
Ga-Koro
Gali's village, floating on the surface of Naho Bay.
Ga-Matoran
An inhabitant of Ga-Koro.
Ga-Metru
Water district of Metru Nui, home to teachers and students.
Ga-Suva
The shrine of Gali Ga-Wahi
The streams and islands surrounding Ga-Koro and Naho Bay.
Gnomon
The centerpiece of a sundial. As the sun moves, the gnomon's
shadow travels around a circle, showing the time of day.
Goko-Kahu
Another name for the Kewa.
Golden Kanohi
The Master Masks of Power, awarded to a Toa who has found the six
Great Masks, combining all of their powers.
Great Archives
Massive museum located in Onu-Metru and extending underground
beneath all of Metru Nui.
Great Disks
Six powerful Kanoka disks hidden in various part of Metru Nui and
used by the Toa Metru to defeat the Morbuzakh.
Great Furnace
The largest protodermis refinery in Metru Nui, destroyed in the
final battle with the Morbuzakh.
Great Masks of Power
Also known as Kanohi, these powerful masks must be found by the
Toa if they are to succeed in their quest.
Great Takara
A dance and chant that the Turaga perform with their villagers.
Great Temple
Site dedicated to Metru Nui in Ga-Metru and location of the Toa
suva. One of the most important sites in Metru Nui, the Great
Temple in Ga-Metru is dedicated to the Great Spirit, Mata Nui.
Inside the temple is the Toa Suva, the spot where from which Toa
are said to get their powers. Great and Noble Masks are also
stored in the Great Temple. This place is heavily guarded by
Vahki Bordakh patrols. Trespassing in the Great Temple or
fighting here is considered highly illegal.
Guard
The defense force of Ta-Koro, led by Jala.
H
Hafu
A Matoran stone carver from Po-Koro. He also plays Koli.
Hau
The Great Mask of Shielding.
Hau Nuva
The more powerful Great Mask of Shielding worn by the Toa Nuva.
Hikaki
A dragon lizard from the fiery realm of Ta-Wahi.
Hoi
A swamp-dwelling turtle.
Hordika
The Toa Metru, who have been captured and poisoned by the
Visorak.
Hoto
A small fire-bug.
Huai
A snowball-slinging sport of Ko-Koro.
Huki
A Matoran and great athlete from Po-Koro.
Huna
The Noble Mask of Concealment.
Hura-Mafa River
A river that runs southwest from Naho Bay.
Husi
An ostrich-like pecking bird.
Hydro blades
Tools carried by Toa Nokama.
I
Ice Bats
Flying Rahi who perch atop Knowledge Towers in Ko-Metru.
Ice Blade
Kopaka Nuva's double-bladed tool, which splits to form a pair of
power ice skates.
Ice Pick
Nuju's tool and badge of office.
Ice Vermin
Although its name would tend to associate it with Ko-Metru,
in truth, Ice Vermin can be found everywhere in Metru Nui. Though
no real threat in the past, since the fall of Metru Nui they have
begun to attack larger creatures in packs. Their spinners appear
to have, in some way, absorbed energy from the quake, so that
they can now cause targets to literally shake themselves apart.
Ignalu
A lava-surfing competition of Ta-Koro.
Infected Mask
A rusted and pitted mask that has been corrupted by the Makuta.
Any creature that wears one falls under Makuta's control.
J
Jala/Jaller
A Matoran from Ta-Koro and commander of the Guard.
K
Kahgarak
These Kahgarak serve as lieutenants to Roodaka and
Sidorak, leaders of the Horde. They often lead smaller Kahgarak
units on hunts, as well as serving as guards for the coliseum and
other important sites. Kahgarak spinners can cloak an opponent in
a field of shadow which will move with them wherever they go.
While the target can survive in the dark field, they cannot hear
or see anything beyond it, nor are they able to communicate with
anyone outside it. To an outsider, it appears as if the
Kahgarak's enemy has simply been swallowed by shadows and
disappeared.
Kahu
A great hawk-like bird.
Kakama
The Great Mask of Speed.
Kakama Nuva
The more powerful Great Mask of Speed worn by the Toa Nuva.
Kane-ra
A Rahi that is known as the Bull of Legends.
Kanohi
The masks worn by the inhabitants of Mata Nui.
Kanohi Nuva
The Great Masks of the Toa Nuva, which allow the wearer to share
the mask's power with those nearby.
Kanoka disk
Spherical objects with various powers crafted in the various
metru of Metru Nui. Can be thrown of launched. Powers triggered
on contact.
Kapura
A Matoran from Ta-Koro.
Karzahni
The rejected prototype of the Morbuzakh plant.
Kauae Bay
A bay on the southern shore of Le-Wahi.
Kaukau
The Great Mask of Water Breathing.
Kaukau Nuva
The more powerful Great Mask of Water worn by the Toa Nuva.
Kau Kau Staff
Matau's tool and badge of office.
Kavinika
Wolf like Rahi formerly used as guard animals in Metru Nui.
Keerakh
Ko-Metru Vahki who carry Staffs of Confusion.
Kewa
A bird that is often tamed and ridden by the Le-Koro Matoran.
Sometimes called a Goko-Kahu.
Kikanalo
A herd Rahi, a kangaroo like creature with tusks, native to Po-Metru.
Kini
A Temple; a place of learning and wisdom where the Turaga recount
the legends of Mata Nui.
Kini-Nui
The great Temple at the center of the island.
Kinloka
A vicious, constantly hungry Rahi rodent seen most often in Po-Metru.
Kiril
Noble Mask of Regeneration worn by Turaga Dume.
Knowledge Towers
Tall, crystalline buildings in Ko-Metru, home to scholars and
seers.
Ko-Metru
Ice district of Metru Nui, home of the scholars.
Kodan Ball
A mighty sphere formed from Pohatu Nuva's climbing claws.
Kohrak
The Bohrok swarm of Ice.
Kohrak Va
The Bohrok scouts of Ice.
Kofo-Jaga
A small but dangerous swarming fire-scorpion.
Ko-Kini
The temple of Kopaka.
Ko-Koro
Kopaka's village, located high on Mount Iho.
Koli
A popular active, goal-scoring sport of Po-Koro. In the Koli
fields there are three goals which are the shape of the Toa,
Turaga and Matoran heads. There are two players from each Metru/Koro
(One Goal keeper and one player). The Koli-ball gets launched up
from the center from the field and the three different Matoran
have to score it in the two opposite goals. The first team to
score three goals win.
Ko-Matoran
An inhabitant of Ko-Koro.
Komau
The Noble Mask of Mind Control.
Kongu
A Matoran from Le-Koro and skilled Kahu-rider.
Kopaka
The Toa of Ice.
Kopaka Nuva
The Toa Nuva of Ice, whose tool is a double-length ice blade.
Kopeke
A Matoran from Ko-Koro.
Koro
Village.
Ko-Suva
The shrine of Kopaka.
Kotu
A Matoran from Ga-Koro.
Ko-Wahi
The frozen mountain region surrounding Ko-Koro.
Kraahu
Special Vahki model whose parts are capable of functioning
independently of each other.
Kraawa
Monstrous Rahi which absorbs any force used against it and uses
that energy to grow.
Krahka
Female Rahi capable of mimicking the appearance and powers of any
living thing she encounters.
Kralhi
Scorpion like mechanical prototypes of the Vahki, exiled from
Metru Nui.
Krana
The guiding intelligence of the Bohrok.
Krana Bo
Sentinel krana.
Krana Ca
Clearance Worker krana.
Krana Ja
Scout krana.
Krana Su
Worker krana.
Krana Vu
Surveyor krana.
Krana Xa
Swarm Commander krana.
Krana Yo
Mole krana.
Krana Za
Squad Leader krana.
Kranua
Special Vahki model capable of transforming its body into
animated grains of protodermis.
Krekka
Bestial Dark Hunter, partner of Nidhiki, capable of creating
energy webs. What Krekka lacks in intelligence and guile, he
makes up for in physical strength. Even if he could not launch
energy nets, his might would be enough to bring down his quarry
more often than not. Still, Krekka knows he needs to be with a
partner that can find good jobs, make good deals, and tell him
just who to grab, which is why he travels with Nidhiki.
Krekka has a strong dislike for Toa. He would probably hunt them
for free if Nidhiki was not there to make sure payment was made.
Kuma-Nui
A giant rat Rahi.
Kumu Islets
A group of small islands at the southern tip of Mata Nui.
Kuna
A bog snake of Mata Nui.
L
Lake Naho
Another name for Naho Bay.
Lake of Fire
The dormant lava lake within the Mangai volcano.
Lake Pala
A small lake in southeastern Mata Nui.
Lava eels
Ta-Metru serpent Rahi who thrive on heat.
Lehvak
The Swamp Bohrok swarm.
Lehvak Va
The Swamp Bohrok scouts.
Le-Kini
The temple of Lewa.
Le-Koro
Lewa's village, located high in the trees of Le-Wahi.
Lhikan
Toa of Fire in Metru Nui prior to the coming of the Toa Metru.
Little is know about Lhikans past. He came to Metru Nui
from elsewhere, in the company of other Toa. Over the centuries,
his friends fell in battle or else went out on missions and never
returned, until only he remained. Life in Metru Nui was largely
peaceful, but lately he has begun to suspect something is amiss.
Matoran are disappearing and the Vahki have shown little interest
in trying to find them. Worse, he has heard rumors that old
enemies of his may have arrived in Metru Nui. He has decided that
he needs to be prepared, just in case the worst happens.
Le-Matoran
An inhabitant of Le-Koro.
Le-Metru
Air district of Metru Nui, transportation center of the city.
Le-Suva
The shrine of Lewa.
Lewa
The Toa of Air.
Lewa Nuva
The Toa Nuva of Air, who carries a pair of air katana.
Le-Wahi
The jungle-covered region around Le-Koro.
Lhii the Surfer
A legendary Matoran of Ta-Koro.
Lightstone
A glowing crystal mined in Onu-Wahi.
M
Madu
A coconut-like fruit.
Madu Cabolo
A Madu Fruit variation with explosive properties.
Magma Swords
Tahu Nuva's powerful tools, which combine to form a lava board.
Maha
A horned goat-like animal.
Mahiki
The Noble Mask of Illusion.
Makika
A large and dangerous cave toad.
Makoki Stone
A stone fragment collected by each Toa. The assembled stone forms
the key to Kini-Nui and opens the pathway to the Makuta's domain.
Maku
A Matoran from Ga-Koro.
Makuta
The dark spirit that controls the Rahi and seeks to rule
the island of Mata Nui.
Mana-Ko
A legendary creature, believed to be the ultimate guardian of the
Makuta.
Manas
The final guardians of the Makuta. Only the Toa Kaita are strong
enough to stand against these giant crabs.
Mangai
The island's great volcano.
Mangaia
The Makuta's underground lair.
Mata Nui
The mysterious tropical island to which the Toa have come, and
the great spirit for whom it was named.
Matatu
The Noble Mask of Telekinesis.
Matau
Turaga of Le-Koro, matoran ussal rider in the Metru Nui district
of Le-Metru, and Toa Metru of Air in the city of Metru Nui.
Matau Hordika
The Le-Metru Toa, who has been poisoned by the evil
Visorak.
Matoran
A villager of Mata Nui.
Matoran Kaita
A mighty Matoran, created when three villagers join together.
Matoran Nui
A mighty Matoran, created when six villagers join together.
Matoro
A Matoran from Ko-Koro.
Mavrah
Missing archivist from Onu-Metru and a friend of Whenua's.
Metru Nui
Island city located in a protodermis sea beneath the surface of
Mata Nui. Former home of the Matoran. It is also
known as the City Of Legends.
airu
The Great Mask of Levitation.
Morbuzakh
Monstrous, intelligent plant which attempted to conquer
the city of Metru Nui.
Moto-Hub
Largest structure in Le-Metru, site of transport vehicle
construction.
Miru Nuva
The more powerful Great Mask of Levitation worn by the Toa Nuva.
Mount Ihu
The high, ice-capped mountain in the island's center.
Muaka
A powerful tiger Rahi.
N
Naho Bay
A great body of water in Ga-Wahi, also called Lake Naho.
Ngalawa
A boat-racing sport of Ga-Koro.
Nidhiki
Insectoid Dark Hunter, partner of Krekka, capable of spitting
bolts of energy. This Dark Hunter traveled to Metru Nui from
elsewhere, with one thing on his mind: capturing Toa. He was
particularly happy to be running into his old "friend,"
Lhikan, again they have unfinished business to discuss.
Nidhiki is capable of firing energy blasts from his mouth, and
his insectoid legs allow him to scale buildings with great
agility. He is also capable of flight.
Nidhiki is cunning, intelligent, and evil. Although he is not
always thrilled to be partnered with the not so smart Krekka, at
least this way he has a partner who does not question his
decisions.
Nivawk
Giant Hawk like pet of Turaga Dume. A great hunting
falcon, Nivawk is Dumes pet. Flying high above the city,
Nivawk sees all and then reports it back to Dume (the Turaga
having learned how to speak the Rahis language). This
allows Dume to keep up on everything that is happening in Metru
Nui. It is believed that Nivawk is only one of an entire species
of such creatures, but he is the only one ever seen in the city
limits.
Noble Masks of Power
Less powerful than the Great Masks, these Kanohi can be
worn by both the Toa and the Turaga.
Nokama
Turaga of Ga-Koro, Matoran teacher in the Metru Nui
district of Ga-Metru and Toa Metru of Water in the city of Metru
Nui.
Nokama Hordika
The Toa of Ga-Metru, who has been poisoned by the evil
Visorak.
North March
The icy pass where Ta-Wahi meets Ko-Wahi.
Nuhrii
Ta-Matoran mask maker in Metru Nui who knew the location
of a Great Disk.
Nuhvak
The Bohrok swarm of Earth.
Nuhvak Va
The Bohrok scouts of Earth.
Nui-Kopen
A giant wasp Rahi.
Nuurakh
Ta-Metru Vahki who carry Staffs of Command.
Nui-Rama
A giant flying insect Rahi.
Nui-Jaga
A giant scorpion Rahi.
Nuju
Turaga of Ko-Koro, Matoran seer in the Metru Nui district
of Ko-Metru and Toa Metru of Ice in the city of Metru Nui.
Nuju Hordika
The Toa Metru of Ko-Metru, who has been poisoned by the
evil Visorak.
Nuparu
A villager from Onu-Koro who invented the Boxor defense
vehicle.
O
Onepu
A Matoran from Onu-Koro.
Onewa
Turaga of Po-Koro, Matoran carver in the Metru Nui
district of Po-Metru and Toa Metru of Stone in the city of Metru
Nui.
Onewa Hordika
The Toa Metru of Po-Metru, who has been poisoned by the
evil Visorak.
Onua
The Toa of Earth.
Onua Nuva
The Toa Nuva of Earth, who burrows through the ground
with his powerful quake-breakers.
Onu-Kini
The temple of Onua.
Onu-Koro
Ouna's village, located in caverns beneath the island's
surface.
Onu-Matoran
An inhabitant of Onu-Koro.
Onu-Metru
Earth district of Metru Nui, home of archivists and
miners.
Onu-Suva
The shrine of Onua.
Orkahm
Le-Matoran ,Le-Matoran Ussal rider in Metru Nui who knew
the location of a Great Disk.
Onu-Wahi
The region of caves and quarries around Onu-Koro.
P
Pahrak
The Bohrok swarm of Stone.
Pahrak Va
The Bohrok scouts of Stone.
Pakari
The Great Mask of Strength.
Pakari Nuva
The more powerful Great Mask of Strength worn by the Toa
Nuva.
Papu Niho Reef
The coast near Onu-Wahi.
Path of Prophecies
A path flanked by giant stone monuments, leading to the entrance
of Po-Koro.
Pohatu
The Toa of Stone.
Pohatu Nuva
The Toa Nuva of Stone, whose climbing claws allow him to
scale the steepest cliffs.
Po-Kini
The temple of Pohatu.
Po-Koro
Pohatu's village, located in the northern desert of the
island.
Po-Matoran
An inhabitant of Po-Koro.
Po-Metru
Stone district of Metru Nui, home of the carvers. The
wildest and least built up of the six metro, Po-Metru is home to
the carvers. It consists of huge, flat plains dotted with
warehouses and assemblers villages, vast canyons and
mountain ranges, and Sculpture Fields filled with giant statues.
Po-Metru is also where Matoran furniture, Vahki, and other
objects are put together using pieces forged in Ta-Metru. The
only things not built in Po-Metru are vehicles, which are
constructed exclusively in Le-Metru. Due to the fact their
settlements are so scattered, Po-Matoran are probably the least
social residents of Metru Nui, after Ko-Matoran, and often dont
get along well with Matoran from elsewhere.
Po-Suva
The shrine of Pohatu.
Po-Wahi
The rocky desert wasteland surrounding Po-Koro.
Proto-pitons
Tools carried by Toa Onewa.
Protodermis
A vital, mysterious substance that provides the catalyst
for the transformation of the Toa into the Toa Nuva. It is also
mined in Onu-Koro, and sometimes used as currency.
Puku
A retired Ussal racing crab, who now works as a taxi crab
in Onu-Koro.
Q
Quake-Breakers
Onua Nuva's tools, which convert to all-terrain transport
treads.
R
Rahaga Bomonga
Nothing can hide from Bomonga!
Rahaga Bomonga's spinners fly silently through the air, striking
his prey and holding it motionless. Extremely patient and
skilled, Bomonga will wait for hours to catch one Rahi.
Rahaga Gaaki
Gaaki captures creatures of the protodermis sea to keep
them safe from the Visorak horde. Her floater spinner makes
creatures of the deep rise to the surface. Proud and independent,
she is out to prove she is the equal of the other Rahaga.
Rahaga Kualas
Master of winged Rahi!
Kualus uses his Rhotuka boomerang spinner to capture the Rahi who
fly above Metru Nui. Completely devoted to their protection,
Kualus has even learned the language of the flyers!
Rahaga Norik
Rahi reptile hunter!
Rahaga Norik uses his Rhotuka snare spinner to net dangerous Rahi
reptiles and insectoid creatures. Wise and strong, he struggles
to keep the Toa Hordika together as a team so they can oppose the
Visorak.
Rahaga Pouks
Tamer of mighty creatures! Pouks hunts only the largest
and most dangerous Rahi! Using his Rhotuka bolo spinner, he
entangles them in bonds of energy to bring them down. Fearless,
there is no beast Pouks will not pursue and tame.
Rahi
Creatures of Mata Nui. They are dangerous when controlled
by the Makuta, but if their infected masks are removed, they may
be tamed.
Rau
The Noble Mask of Translation.
Red Star
A bright light in the sky. Its movement guides the
prophecies of Mata Nui.
Rhotuka
Great powerful disks which the Toa Hordika, Visorak,
Rahaga, Keetongu, Roodaka and Sidorak use.
The disks all have different powers.
Rua
The Silver Mask of Wisdom, worn by the Toa Kaita Wairuha.
Rorzakh
Onu-Metru Vahki who carry Staffs of Presence.
Roodaka
Roodaka serves as Sidorak's Viceroy, in command of the
hoardes when he's not around. She serves as a consul and
understands fear, dread, and all that Sidorak does not. She is so
subtle that even something apparently majorly wrong she could
work to her advantage, and she makes "... plans of her own,
plans so subtle and so devious that even the master of shadows
would applaud, were he free." She is normally above hatred,
although she does know, and hate, the Rahaga.
Roodaka is plotting to do something, and apparently Sidorak will have a negative result from it ("... Sidorak trusted Roodaka. That was his first mistake." This is emphasised by her working Sidorak's ideas to her own advantage and occasionally changing his plans. Exactly what she is planning to do can be no more than hypothesised from the text. "She needed the Toa to achieve her ultimate plan ..." But what her ultimate plan is unknown.
Roodaka can shoot shadow energy from her hands, and her Rhotuka spinners cause things to mutate. She cannot fly on her own, but occasionally rides a Nui-Kopen.
Roodaka has been known to toss Visorak off of high places if they "disobey her, question her orders, look at her the wrong way, or look at her for too long." She is obviously a leader to be obeyed and not to be stared at!
The rotating claw contraption on Roodaka's left arm is used to catch Rhotuka spinners.
Ruki
A snapper fish.
Ruru
The Noble Mask of Night Vision.
S
Sanctum
A place of prophecies in Ko-Koro.
Sand Tarakava
A desert-dwelling breed of Tarakava.
Sculpture Fields
Wide open area in Po-Metru used for construction and display of
statuary.
Sidorak
Sidorak is the King of the Visorak, who has claimed the
throne of Metru Nui as his own. He leads the Visorak hoardes on
hunts throughout the city, allowing Roodaka to stand in as his
Viceroy in his absence. He trusts Roodaka, which could be a
mistake for him.
Sidorak sees the Toa as simply enemies to be destroyed, being a conqueror at heart. He always welcomes Roodaka's advice and agrees to let the Toa break free of their cocoons and fall to their deaths. He also hopes that Roodaka will someday be much more than just an aide in his campaigns.
Sidorak rules through might and intimidation and is a skilled commander.
His spinner commands obedience from whomever it hits, and is his primary power.
Staff of Command
Vahki tool carried by Nuurakh. Causes target to obey a
single command for duration of effect.
Staff of Confusion
Vahki tool carried by Keerakh. Temporarily distorts
targets sense of time and place.
Staff of Erasing
Vahki tool carried by Vorzakh. Temporarily inhibits
higher mental functions leaving motor skills only intact.
Staff of Loyalty
Vahki tool carried by Bordakh. Makes target willing to
identify lawbreakers she may observe and summon Vahki for their
apprehension.
Staff of Presence
Vahki tool carried by Rorzakh. Vahki can receive audio
and visual input from target for duration of effect, without
target being aware.
Staff of Suggestion
Vahki tool carried by Zadakh. Causes target to be
extremely susceptible to suggestion for duration of effect.
Seeking
The study of the prophecies of the Ko-Koro Sanctum.
Stone Hammer
Onewa's tool and badge of office.
Stone rats
Protodermis eating rodents of Po-Metru.
Suva
Shrine, around which a Toa's collected masks are placed.
T
Taipu
A Matoran from Onu-Koro.
Tahnok
The Bohrok swarm of Fire.
Tahnok Va
The Bohrok scouts of Fire.
Tahu
The Toa of Fire.
Tahu Nuva
The Toa Nuva of Fire, who wields a pair of magma swords.
Takea
The King of Sharks.
Ta-Kini
The temple of Tahu.
Ta-Koro
Tahu's village, located in the Lake of Fire within the
Mangai volcano.
Taka-Nuva
The Legendary 7th Toa, Takua transformed into
the Toa of Light to defeat the evil Makuta.
Taku
A small diving bird, related to the Goko-Kahu.
Takua
A brave and adventurous Matoran who plays a key role in
calling the Toa to Mata Nui.
Tamaru
A Matoran from Le-Koro.
Ta-Matoran
An inhabitant of Ta-Koro.
Ta-Metru
Fire district of Metru Nui, home of the makers. Ta-Metru
workers often spend their time at forges making tools, Vahki
parts, and other items crucial to the running of the city. Vakama
uses his forge and tools to make Kanohi masks. This is a very
complicated process that involves carving a mask from a Kanoka
disk or else melting down a disk and pouring the molten
protodermis into a mold. Although Vakama has been a mask-maker
for a while now, he has not made very many Great Masks.
Tarakava
A giant lizard Rahi, dangerous on land or in the water.
Tarakava Nui
The King of Lizards, a giant Rahi that strikes from
ambush.
Ta-Suva
The shrine of Tahu.
Tehutti
Onu-Matoran archivist in Metru Nui who knew the location
of a Great Disk.
Ta-Wahi
The hot volcanic region around Ta-Koro.
The Valley Of Unending Whispers
This desolate spot in Po-Metru is avoided even by Po-Matoran. It got its name from the fact that even the slightest noise will echo time and again off the rocks. It is home to many species of wild Rahi and is a favourite of Kikanalo, who enjoy running through its narrow, winding passages. Lately, Matoran have been barred from entering the area by Vahki squads. Why this is so, and what may be going on there, remains a mystery.
Tiro Canyon
A canyon in the Po-Wahi desert.
Toa
Six legendary heroes who must find the Great Masks of
Power and free Mata Nui from the Makuta.
Toa Kaita
Two great heroes of prophecy, Akamai and Wairuha, each
created from the joining of three Toa.
Toa Kaita Nuva
Akamai Nuva and Wairuha Nuva, a pair of powerful beings
each created from the joining of three Toa Nuva.
Toa Metru
The six Toa of Metru Nui.
Toa Matau
Matau loves risk and adventure. As a Matoran, he spent
every spare moment on the Le-Metru Moto-Hub test track, trying to
see how fast he could make new vehicles go before they fell apart.
Now that he is a Toa, he sees the potential for unlimited
excitement and glory. He doesnt mind getting to hang around
with Nokama all the time, either.
Toa Nokama
As a Ga-Metru teacher, Nokama was always the voice of
reason. As Toa of Water, she finds herself fulfilling the same
role, this time with five strong-willed heroes of Metru Nui.
Although she is great friends with Vakama and very supportive of
him, she is also not afraid to take on the leadership role
herself when the situation demands it. She takes second place to
no one in terms of bravery or wisdom.
Toa Onewa
Po-Metru carvers are very practical beings, and Onewa is
no different. He sees no point in worrying about the past or the
future. As a Toa, he is the same: focus on the problem at hand,
at things you can see and hear, and worry about everything else
later. This leads him into conflict with Nuju, Whenua, and
Vakama, but he isnt a Toa to be liked. He is a Toa to help
save Metru Nui.
Toa Nuju
Like most Ko-Matoran, Nuju spent his life working alone
in a Knowledge Tower and trying to predict the future. Now he
suddenly finds himself forced to team with other Toa and worry
about the welfare of the entire city rather than just his small
part of it. Instead of studying, he now has to act, and it is
something he still has not adjusted to. He has no idea why Lhikan
chose the six Matoran he did to become Toa it is certainly
not the team Nuju would have picked!
Toa Nuva
The six mighty Toa, their powers enhanced with new armor,
masks and tools.
Toa Stone
Six ancient relics that are the key to summoning the Toa.
Toa Vakama
Prior to becoming the new Toa of Fire, Vakama was one of
the very few mask-makers at work in Metru Nui. Despite his
talent, he was never very sure of himself, and he remains
probably the least confident Toa. He isnt sure why Toa
Lhikan chose him for the honour of becoming of a hero, and he
worries that he will fail. But he is determined to try his
hardest to live up to the responsibility given to him.
Toa Whenua
During all the time Whenua spent studying history as an
Onu-Metru archivist, he never dreamed he would one day be making
it as a Toa Metru. Although dismissed by Onewa as "just a
librarian," Whenua has a strong sense of honour and a fierce
love for his city. As Toa of Earth, he has vowed to protect Metru
Nui, even if it costs his own life.
Tohunga
The villagers of the island of Mata Nui, who now call
themselves Matoran.
Tren Krom Break
A region of lava streams outside of Ta-Koro where Ignalu
competitions are held.
Turaga
The leaders of the villages of Mata Nui and the
protectors of the Legends of the Toa.
Turaga Nui
A great sage and leader, created when all the Turaga join
together as one.
Tunneler
Large, lizard like Rahi in Po-Metru able to change their
body mass to match any substance it comes into contact with.
U
Ussal
A tunneling crab used for racing and transport by the
Matoran of Onu-Koro.
Ussalry
The crab-riding defense force of Onu-Koro, led by Onepu.
V
Vahi
The mysterious Great Mask of Time.
Vahki
Robotic order enforcement squads in Metru Nui. Metru Nuis
robotic order enforcement squads, the Vahki were built by Matoran
to police the city. This they do very efficiently, protecting
Matoran from Rahi attacks and making sure the work of the city
gets done. They are relentless, cold, and never give up on a
chase. Each of the six types of Vahki are equipped with stun
staffs which affect the minds of their targets, making it easier
to pacify lawbreakers.
Vakama
Turaga of Ta-Koro, Matoran mask maker in the Metru Nui
district of Ta-Metru and Toa Metru of Fire in the city of Metru
Nui.
Vakama Hordika
The Toa Metru of Ta-Metru, who has been poisoned by the
evil Visorak.
Vako
A horned rhinoceros-like beast.
Vatuka
An elemental rock creature.
Vhisola
Ga-Matoran student in Metru Nui who knew the location of
a Great Disk.
Visorak
The Visorak are large, spider-like, Rahi who have overrun
the sleeping city of Metru Nui.
The Visorak have been "watching" Metru Nui for a while before they invaded. For how long and from where is unknown, but at least throughout the course of the defeating of the Morbuzakh.
The Visorak produce webbing as strong as steel from their mouths (between the mandibles) and have basically wrapped Metru Nui up in it. A thick green mist accompanied this webbing, but if it has any connection to the Visorak at all is unknown.
The Visorak send signals to each other in the manner of vibrations in the webbing.
Visorak have a language of their own, but it is not the same as Matoran.
The Visorak are biomechanical and do not have any connection to either Vahki or Bohrok.
Visorak are sentient/intelligent on the level of the Bohrok-Kal and Krahka.
The Visorak launch Rhotuka spinners from the hollow in their backs. Each Visorak has two spinner powers and another non-spinner power.
The Visorak are led by two beings, Sidorak and Roodaka. Some Visorak prefer Sidorak, others prefer Roodaka, and some are indifferent. However, Visorak are not eager to displease Roodaka and "Visorak who annoyed Roodaka rarely lived to see another hunt." Whether or not the same is true of Sidorak is unknown.
Visorak hunt in hordes, sometimes led by their king, Sidorak.
The Visorak are described as "stealers of life."
The Visorak mutate things fore experiments, apparently to see what the results will be.
The Visorak utilize a strategy of "island hopping" in that they travel from one environ in the system of caves beneath Mata Nui to another, conquering them as they go. As such, all the Rahi who have turned up in Mata Nui were fleeing from them and Metru Nui was the last spot to go to, so the Visorak eventually came there, too.
The Visorak have set up a "home base" in the Coliseum.
The Visorak feed off of the energies of the Colony Drones' spinners, and as such bring large quanties of these creatures with them when travelling to new islands
Visorak Venom
Visorak venom is a substance that, when injected into a
living being, has the ability to cause radical mutations. These
mutations can make the being larger, smaller, or the being can
remain the same size, but the venom causes the victim to become
gradually more Rahi-like in nature (both physical and mental).
If a cure is not found for the venom, to either negate or halt its effects, then eventually the being will actually become a Rahi because the venom will have completely taken hold.
Creatures injected with the venom become, in general, more wrathful and quick to anger, with reckless actions taking the place of reasoning unless the victim can "gain control" over his/her beastial side so that his/her old mind is in control versus the beastial instincts.
Visorak venom is injected through barbs on the inside of the cocoons in which the victims are wrapped by the Visorak. Basically, the more the creature squirms to get out, the more venom it receives.
Visorak venom was responsible for mutating the Toa Metru into Toa Hordika.
Visorak web
Visorak web is as hard as steel, it shoots out of their
mouths.
Volo Lutu
A slingshot-like device with many practical uses.
Vorzakh
Le-Metru Vahki who carry Staffs of Erasing.
Vuata Maca
A tree that bears energy-rich fruit.
Vuata Maca Crystal
A crystals that maintains the life of the Vuata Maca tree.
W
Wahi
Region.
Wairuha
One of the two Toa Kaita, a more powerful Toa created
from the joining of Gali, Kopaka and Lewa. Wairuha wears the
Kanohi Rua, the Silver Mask of Wisdom.
Wairuha Nuva
The wise Toa Kaita Nuva created from the joining of Gali
Nuva, Kopaka Nuva and Lewa Nuva.
Warning Totem
A small stone which are put in an area which is dangerous.
Whenua
Turaga of Onu-Koro, Matoran archivist in the Metru Nui
district of Onu-Metru and Toa Metru of Earth in the city of Metru
Nui.
Whenua Hordika
The Toa Metru of Onu-Metru, who has been poisoned by the
evil Visorak.
Z
Zadakh
Po-Metru Vahki who carry Staffs of Suggestion.
Zivon
Zivon is a monstrous Rahi that the Elite Visorak (Kahgarak)
have a connection to. Little is known about him except that he
can be built from the parts of all six Visorak and fights with
the Rahi Tahtorak in Book 8. He has lots of strength and helps
the Visorak, but cannot mutate things.
Le-Metru Tree-Speak
Highflying
Airborne Highbranch
High in the trees Groundpath
A land-based road or path Highlifting
Elevating Cliffbound
Trapped on a cliff Overrock
Over the rocks Quickdodge
Difficult to strike Highjump
Leap Lowduck
Crouch Hardluck
Ill fortuned Darktime
A dangerous or sad time Battleflight
Bird-mounted battle Leaf-Runner
A swift traveler through the jungle canopy Everquick
Very fast Lifedawn
Youth Uptree
Higher in the tree Downtree
Lower in the tree or at the base of the tree Rama
Nui-Rama Windriders
Bird-riders Vinesman
A skilled vine-swinger Deepwood
Deep in the jungle Wayfinder
Navigator Topleaf
As high as the treetops Lateknowing
Ignorant until too late Cloudsneaking
Under cover of the clouds Quicksoaring
Fast-flying Treelaunch
Take to the air on bird-back Buzzflying
Flying with an insect-like drone
Treebright
A sentimental term for Le-Koro, seen through the leaves
from below with the sun above Darkwet
Dank Sunsoaring
Flying above the treetops Treebound
Unable to fly Second
Disc-throwing bird-rider, seated behind the pilot
Windriding
Flying Leafdawn
Springtime in the Le-Koro seasonal calendar